Website powered by
Phoenix Marsh
Phoenix Marsh
Environment/Technical Artist
Melbourne, Australia

Summary

I am an technical artist interested in bridging the gap between art and programming. I have experience working within teams to create 2D and 3D games within Unity URP and HDRP. I am particularly interested in developing technical solutions for game visuals such as shaders, splines and post processing!

Skills

2D AnimationConcept Art3D ModelingLow-poly ModelingProduction Design

Software proficiency

Maya
Maya
Blender
Blender
ZBrush
ZBrush
Unity
Unity
Unreal Engine
Unreal Engine
Illustrator
Illustrator
After Effects
After Effects
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Procreate
Procreate
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Quixel Suite
Quixel Suite
Visual Studio
Visual Studio

Experience

  • Environment Artist Intern at EIC Activities
    Brisbane, Australia
    February 2022 - November 2022

    Worked within a team to create a gamified solution for EIC for a work placement through QUT. Main activities included: creating environments and set dressing them with pre-existing assets, creating eye catching textures for player interest and re-topologising BIM geometry.